What is Padlet?Padlet is a free web tool that allows people to easily create and collaborate on a common topic. It works like an online bulletin board where educators can put any content (e.g. documents, images, videos, text) anywhere on the page.
|
Objective
To provide information about a digital tool that meets a variety of teacher and student needs. Though it's not the newest and hottest tool, it can be a valuable asset for any teacher's digital toolbox.
Standards
Due to Padlet's diverse possible uses, the applicable standards vary based on the way the tools is used.
1. Facilitate and inspire student learning and creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning,
creativity, and innovation in both face-to-face and virtual environments.
a. Promote, support, and model creative and innovative thinking and inventiveness
c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
2. Design and develop digital age learning experiences and assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources
to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the Standards•S.
a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
3. Model digital age work and learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.
b. Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning,
creativity, and innovation in both face-to-face and virtual environments.
a. Promote, support, and model creative and innovative thinking and inventiveness
c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
2. Design and develop digital age learning experiences and assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources
to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the Standards•S.
a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
3. Model digital age work and learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.
b. Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
3. Knowledge Constructor
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful
learning experiences for themselves and others. Students:
c. curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate
meaningful connections or conclusions.
6. Creative Communicator
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and
digital media appropriate to their goals. Students:
a. choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
7. Global Collaborator
Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in
teams locally and globally. Students:
b. use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints. c. contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful
learning experiences for themselves and others. Students:
c. curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate
meaningful connections or conclusions.
6. Creative Communicator
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and
digital media appropriate to their goals. Students:
a. choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
7. Global Collaborator
Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in
teams locally and globally. Students:
b. use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints. c. contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
Digital Workflow: Communication/Collaboration Space
- Collaborative notetaking
- Backchanneling
- Field trip documentation
- Book reviews
- Exit Tickets
- Flipped Instruction
- BYOD
- Student creativity and choice